Can System 0 run Doom?
It decides every tic.
Doom runs at 35 tics a second. An LLM played it with the game paused, and shad0w learned its choices into a – table. Then six decision makers played the same games in real time: shad0w, two hosted LLMs, and three open System One decision models (Julia-1, Laya, Kev-4B) served by llama.cpp on the same laptop. While a lane's answer is on its way, its marine stands still. Every frame below is real ViZDoom (Freedoom assets), replayed move for move from the recordings.
Same games. The clock decides.
The tic budget.
Median time to decide one move, on a log scale, against one Doom tic (28.6 ms). Anything to the right of the line misses the tic: the game moves on without it.
The LLM played paused. shad0w watched.
A 1v1 against a shad0w, in your browser.
The duel is a first-person rifle fight on a small desert map. Its brain learned tactics from an LLM the same way, and decides 60 times a second in your tab.